![]() ![]() Even if it is singleplayer, subverting the rules is cheating. It's like you guys really don't understand what a definition is. they were still called "CHEAT CODES" and the act of using them is cheating, since the rules of the game were subverted, even if it was given by the developer. In Warcraft 3, Age of Empires1/2, you too had phrases that were given/inbuilt by the developers which instantly gained you resources, invincible, insta build, etc. The problem is, he has a completly wrong definition of cheating and is trying to spread that. Lol it's a single player game, why do you care? I don't give a ♥♥♥♥ if somebody is cheating as long as it's not in a multiplayer game in which most agreed not to. The console engine can then, in the modified game, be used to cheat. Further, if you create a console engine it's not cheating, it's modifying the game. And as I already said, which you ignored, it doesn't matter if the developer gave you the tool himself, you are still subverting the rules of the game with it which has a specific name: cheating. These rules can be subverted with the help of the Dev tool. Vanilla rules are, for example: Mine steel, use steel to build. Originally posted by Razgriz:Nope, you're trying to twist something to your advantage. Lol it's a single player game, why do you care? Nope, you're trying to twist something to your advantage. But there's a clear line on what is cheating and what is not. Now, if the game doesn't give you a console engine? And you, say, create one? That's cheating.ĭon't get me wrong-I don't actually care about cheating, it's a ♥♥♥♥♥♥♥ video game. When the developer GIVES YOU the console engine, that engine is PART OF said rules. Wether the function was delivered with the game or not matters little, the vanilla game has rules, by activating dev mode you can subvert those rules and thus are cheating. Originally posted by Razgriz:It is still cheating, you have to activate a function in order to subvert the rules and give you an unfair advantage(I mean it's kinda unfair when some dirt poort raiders come and there stand some fully decked colonists ready to rip a new one). \Users\*\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves Saves are stored in the following folder: That for example is the better skill learning speed trait, degree 1 is the less powerful learning speed trait, degree -1 is a learning speed penalty trait. Some traits might also have a degree to consider, that's stored under the def and it changes between multiple traits on a trait line. You can look at other pawns in the save to see trait def name examples and just copy and paste one of them into the colonist you want to change. Replace the text between of the trait you want to change to the def of the trait you want. Once you find the of your colonist, scroll down and you will see followed by that colonist's traits. ![]() You are looking for a nested inside a, make sure it's not a "Tale" there might be a bunch of them that contain a with your colonist's name referencing various actions they took in the past. Make a duplicate of your save in case you make a mistake, then open the save in Notepad++ and do a search for your colonist's name (first, last or nickname, whichever is more unique, they are stored on different lines so just look for one of them).
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